Street Fighter V didn’t fail because of a lack of a story. While something as ambitious or convoluted as Injustice 2’s story isn’t necessary, the demo’s story felt like a clunky after-school special where the Teenage Mutant Ninja Turtles and the Care Bears help you say no to drugs. The “team-up storyline” felt more like an excuse to introduce the player to various characters and then have them beat up the Ultron/Sigma underlings. Forget the Story, Give Us a TutorialAt Sony’s booth at E3, MvC: Infinite emphasized the story mode. Likewise, the announced roster is currently limited, but Capcom has released Super and Ultra versions of their series in the past, often including additional characters to satisfy fan demand. Just because there was a focus on a particular mode during the demo doesn’t mean there aren’t other modes to-be-announced. A caveat: the following criticisms are based on what has been seen- an early demonstration at a trade show. But from what they’ve shown, it seems that Capcom has taken the wrong lessons from Street Fighter V’s release. Capcom: Infinite is trying to thread a very specific needle: appeal to the esports and veteran scene by providing characters and gameplay they know and love while also trying to open the game up to new players through a renewed focus on accessibility.
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